/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.wicket.examples.hangman;
import org.apache.wicket.AttributeModifier;
import org.apache.wicket.markup.html.basic.Label;
import org.apache.wicket.markup.html.image.Image;
import org.apache.wicket.markup.html.link.Link;
import org.apache.wicket.markup.html.list.ListItem;
import org.apache.wicket.markup.html.list.ListView;
import org.apache.wicket.model.PropertyModel;
import org.apache.wicket.request.mapper.parameter.PageParameters;
/**
* The main guess page for the hangman application.
*
* @author Chris Turner
* @author Jonathan Locke
*/
public class Guess extends HangmanPage
{
/**
* Create the guess page.
*/
public Guess()
{
// Components for displaying the guesses remaining & the hangman
add(new Label("guessesRemaining", new PropertyModel<>(getGame(), "guessesRemaining")));
// Components for displaying the current word
add(new Label("word", () -> getGame().getWord().asString(true)));
// Show the game's letters
add(new ListView<Letter>("letters", getGame().getLetters())
{
@Override
protected void populateItem(final ListItem<Letter> listItem)
{
final Letter letter = listItem.getModelObject();
final Link<Void> link = new Link<Void>("letter")
{
@Override
protected void onBeforeRender()
{
super.onBeforeRender();
// Set enable state of link
setAutoEnable(false);
setEnabled(!letter.isGuessed());
}
@Override
public void onClick()
{
// Guess the letter
getGame().guess(letter);
// Is the game over?
if (getGame().isWon())
{
// Redirect to win page
setResponsePage(new Win());
}
else if (getGame().isLost())
{
// Redirect to lose page
setResponsePage(new Lose());
}
else
{
// Return to guess page with new state to display
}
}
};
PageParameters parameters = new PageParameters();
parameters.set(Letter.PARAMETER_LETTER, letter.asString());
if (letter.isGuessed())
{
parameters.set(Letter.PARAMETER_GUESSED, true);
}
link.add(new Image("image", Letter.LETTER_RESOURCE_REFERENCE, parameters));
listItem.add(link);
// append id attribute to link for unit tests
link.add(AttributeModifier.replace("id", "letter_" + letter.asString()));
}
});
}
}